Q:
How should I prepare for and what can I expect on my first day of paintball? ![]()
A:
First day info:
Overview:
So you decided to try your hand at paintballing... but where to begin and what
can you expect? The main goal of the first day is just to have fun. Expect to do
poorly and try to remain realistic and you won't be disappointed. Like any
sport, there are people who are naturally good at it, but even they suffered
their first time out and took time to refine their skills. You should not expect
to walk onto the field and be like Rambo, nor should you have any delusions
about being an Army Ranger sniper. Paintball markers and indeed the paintballs
themselves are inherently flawed, and they make many realistic war scenarios
impossible. You can not do things with paintball markers that you would expect
to be able to do with real guns or even laser tag guns. This is one of the main
reasons paintball is not a war simulation game, but more of a frenetic team tag.
Paintball is a completely different sport than you are used to. It's not any
harder or easier but emphasizes a different group of skills which you have never
had to use before. This makes paintball one of the best equalizing sports
because any person can play: strong or weak, young or old, male or female,
athletic or not. As long as you are able to walk, you are able to play, and
potentially play well.
Getting ready for the first time:
The first step is obviously planning your day. I would advise against playing in
an unorganized game for your first time. These are usually known as "outlaw"
games and are merely groups of people on their own property or public property
playing on their own. There are several disadvantages to this mainly stemming
around player safety and availability of equipment.
How much does it cost:
This breaks down into several categories, so please be sure to get the
information for each one.
- 1) Field entry fee - $0 (except for our
fundraisers)
- 2) The actual rental of the marker and mask - $35
for marker (gun), mask, Full 20 oz CO2 tank and 500 paintballs
- 3) Extra paint - $15 for 500 or $47 for 2000
( Expect to shoot between 500 and 1000 balls for 3-4 hours of play)
Are the rentals for all day or are there playing blocks?
Rentals are for a full day
Is there a group discount or private party option?
YES – Call the store for more details
The most important thing:
This deserves it's own section.
BE SAFE.
Paintballs fly at 280 feet per second which is about 190 miles per hour. Even
though they weigh very little, one hitting you in the eye could ruin your day
pretty quickly. However, take the appropriate safety precautions and you will
never experience any problems.
There are two distinct areas to a paintball field. The first is the staging
area, which is where you will find the tables, parking lot, etc.. While you are
in this area, there
should always be a barrel bag over your barrel
and properly attached to your marker. In addition your marker has a safety -
keep it on while in the staging area. Barrel bags not entirely fail safe, and
even when they work they can leave quite a mess to clean up if you happen to
shoot with them on. The safety is just an extra measure.
The second area is the playing area where you will find all of the fields.
Before moving into the playing area,
your mask must be on and it must remain on until you leave the playing area.
Even if you and your group have their barrel bags on, there can be other groups
playing. Keep your mask on. If your mask fogs during a game or gets paint on it,
keep it on. Ask for assistance if you need to. Refs would rather be
inconvenienced than risk injury to a player. As long as the mask stays glued to
your face you will not get hurt. The rest of your body can bruise, but your eyes
will shatter. Keep your mask on. Most likely you will get kicked you out if you
violate this rule... Keep your mask on. Got it?
What to expect:
When you arrive:
This part is easy enough. Go into the store, get your gear. There will be a
brief safety speech, but please pay attention. It is important and it will keep
you from having to leave early. Once you have your gear, find a spot in the
staging area to call your own. Between games you will need to return here to
cleanse yourself and refill your tanks and your paint.
Game play:
The field consists of two bases and a large area in between containing many
barricades or trees. The barricades are known as "bunkers" and are vital to your
survival as they have the neat ability of stopping a paintball before it hits
you. There are two main types of game play: elimination and capture the flag.
The goal of elimination is to take out the other team in it's entirety. The goal
of capture the flag is to grab the flag (either at the center or at the
opponent's base) and bring it to the appropriate area. (either your opponent's
base or your own respectively) During recreational play, capture the flag
usually turns into an elimination game with a shiny flag to pull for bragging
rights.
The game will start with both teams starting in their bases. Some fields may
have actual bases, others just a marking of where to stand. Regardless, be where
you are supposed to be and wait for the ref to start the game. They will start
the game with a countdown followed by the ever so cryptic starting words of "Go,
go, go." at which point you are expected to go. The best places to go are the
bunkers and you will probably spend a lot of time in them. The game can end on
the elimination of one of the teams, the hanging of one of the flags, or at the
end of some predetermined time. This will be clarified before the game starts by
the head referee.
Now, on to the fun stuff. To get your opponents out, all you have to do is hit
them with a paintball and cause it to break. In order to be eliminated the paint
splat left needs to be the size of a quarter or larger. While that seems big,
any paintball that busts will indeed leave a much larger area with a festive
coat. The quarter rule is mainly to ensure the people don't get called out on
'splatter' which occurs when paintballs strike something hard other than the
player (like his bunker). Any place on the person or anything he / she is
carrying is fair game. If you get them on the bottom of their shoe, they're out.
If you hit their marker, they're out.. Since the rules are pretty clear cut, it
makes it easy. If you think you hit someone and they do not leave, you may call
a ref's attention to do a paint check on them. (usually by yelling "Hey ref" or
"paint check followed by pointing and telling them which player to check)
If you are shot and you can clearly see the mark, yell "OUT!" or "HIT!", quickly
stand up holding your marker over your head, and start to walk off the field. On
your way out, pull out your barrel bag, and “bag” your barrel. By yelling "OUT!"
or "HIT!", holding your marker above your head, or putting your bag on your
barrel you are announcing to the rest of the players that you are no longer
playing. This is important, because if you were still playing, people would
still be shooting you while you left. This can be quite annoying, so please show
the other players the same respect. Again, this game is fun either way... but
we'd all prefer to come home with a few less bruises, especially if they were
given without good reason. If you felt you were hit but you can not see where
the ball landed, you must call a ref for a paint check. If you keep playing
after being shot, you are cheating and you may quickly lose the friends you are
with because that's the kind of people that they are.
You will most likely be playing with surrender rules. These are quite simple
really. When you are 20 feet or less away from your opponent, yell "Surrender!"
at which point they have the option of surrendering. Generally people take this
option as being shot at close range can cause an increase of pain. Shooting
people at close range is called "bunkering" which comes from the fact that most
of the time it happens the player is still inside of their bunker. Whichever way
you play should be clarified at the beginning of the day, but if you are allowed
to vote on it (being say, a private group) I would recommend voting for
surrender rules. Mainly because it takes time to get used to being shot, and
being shot up close and personal is a level above and beyond the normal.
A few things to not do... Do not go out of bounds. If you do, you are out. Do
not shoot your own team. Fun or not, if you hit them and the ball breaks, they
are out. Do not shoot people who are already out, they can get grumpy. Do not
shoot the refs, they will also get grumpy and they don't get paid enough as is.
Do not wipe off any hits, ever. This is cheating and will get you in trouble
with your friends and with the refs. Do not take off your mask! Do not 'blind
fire', you'll probably just end up hitting your team mate in the back of the
head. Do not pick up paintballs off of the ground. If they've touched dirt, they
are no longer good enough for your marker and you can damage it by doing so. Do
not shoot while running, even experienced players will miss the broad side of a
barn.
There are two main types of fields to play on: Woodsball and Speedball.
Woodsball is just what it sounds like, ballin' in the woods. There is much more
space, lots of trees to use as cover and the ability to hide more. These types
of games generally can last a bit longer and take a number of slower movements.
Speedball is considerably faster, hence its namesake. It is played on a smaller
flat field with many manmade abstract bunkers instead of trees. These fields are
about half the size of a football field and you can usually shoot from one side
to the other. The games are a bit faster paced and to win you need to rely more
on fast well placed movements rather than gradual movements. One play can
quickly shift the game balance.
Marker tips:
The gun is called a paintball marker (or "gun" for short). The weird balloon
thing on top is called the hopper. The thing under the marker is called the
tank. The paintballs are called paint or balls. They are not ammo, bullets, or
any other military term for such an object. Really, this is for no good reason
other than it annoys people who seem to think that paintball is being threatened
at every turn. Regardless if you say it, people will call you a newbie, and
while they may be right, they don't need to know it. You will most likely be
using a blow back type of marker, as they are the cheapest semi-autos and they
are easy to take care of. To fire, take off the barrel bag or plug, turn off the
safety, and pull the trigger. If the gun becomes uncocked for some reason, pull
the knob on the left side of it back until it clicks. Once there the marker
should recock itself every time you fire. If they have a shooting range, try out
your marker a little bit before your first game. Don't go shooting all of your
paint like most people do, but do shoot enough so that you get a feel for the
trigger and where the paint drops. Notice it fires in an arc and try to remember
that arc for later on. Also look at how much time it takes to get to various
distances. Basically, just get acquainted with it's oddities. One last thing.
Sights are for the most part useless. For the first day, instead try 'walking'
the marker. Meaning, shoot and see where the ball goes. If it's too far and to
the right, then aim lower and to the left. Simple.
If the gun starts to sputter, fart, or "go full auto", it simply means you are
running low on air pressure. There are two causes. One is that CO2 gets colder
as it moves and if a gas becomes colder while keeping the same volume then it
loses pressure. (Boyle's law) So, if you fire a long string of shots quickly
enough your system will lose some pressure until it warms up from the outside a
bit. If this is the case, just wait a few seconds, then recock, and try again.
If you haven't been firing a lot or if waiting didn't help, then the other cause
is probably to blame and is indeed more usual. That is, your tank is losing
pressure. Since CO2 is a liquid at 800psi at room temperature, this will happen
suddenly. It's firing fine, then all of a sudden your paint is not going as far
and the marker isn't recocking. To fix this, go back to the store and ask them
to refill your tank. After that, you should be good for awhile.
Another common problem is that paint is not loading properly. This is because
your hopper uses gravity to feed and sometimes the balls get kind of stuck. If
this happens, shake it a bit and they should fall loose. You can usually tell
when this happens because the shots will be louder without paint than with and
more gas will come out of the barrel. If shaking it does not help, but the
hopper is full, it's probably packed too tightly. The easy fix is quite simple;
don't pack it that tightly. Leave a small bit of space when you refill to allow
the balls room to move. If the hopper isn't very full and shaking it does not
help and you can't hear any balls moving around in there when you do shake it,
then you are out of paint. The first time it happens you will probably say "But
I didn't even shoot that much!" The easy answer is adrenaline...
Lastly, rent there or borrow a nice marker from a friend. Don't buy a marker
until you've played at least once because the choices are many and difficult.
Whatever you do though, do not buy a cheap marker for your first day out. The
rentals will be better than or equal to most markers priced under $100. If you
decide you want a marker later, ask around to find a good one within your price
range. A $20 marker will just be $20 wasted.
What to wear / bring:
Wear pants. Jeans are fine, athletic is fine... doesn't really matter as long as
they cover your legs. There are lots of different types of grasses and bugs,
plus... you'll be kneeling a lot. As for a shirt you have more freedom. You see
people wearing all sorts of different things from sweat shirts to long sleeve
t-shirts to short sleeve t-shirts. The real main decision is how to balance
comfort of being shot to comfort of being hot. Being shot on bare skin hurts
more than if you have fabric over it, but the difference isn't too much.
However, if it's going to be hot outside you may not want to wear a sweat shirt
just because you'll be uncomfortable all day. It's really all personal
preference, and if you can't decide, just take two shirts. For the feet, bring
normal tennis shoes or cleats. It's best if you don't mind that they get dirty,
because they will. Might want to throw in some extra pants and socks if it's
going to be a muddy day. Also, if you plan to eat out afterwards (always
popular) take a hat because paint hair isn't pretty hair. If you are
overprotective of your hair (like most of you girls out there) feel free to wear
a doo-rag or backwards baseball cap under your mask. It's perfectly comfortable
and keeps most of the paint out. Regardless of what you wear, wash it as soon as
you get home. This paint is soluble and will not stain provided that you wash it
that day. If you let it sit for awhile, your clothes will forever be adorned
with pink splotches.
Bring water, lots of water. Preferably one of the large thermoses. You will
drink quite a bit. We have drinks and snacks available at the store for
purchase.
A quick checklist:
- Clothes
- Water
- Snacks
- Pre-signed waivers for anyone under 18. These are available at the website.
- Good Spirits
- Plenty of rest (seriously, get a good night's sleep)
Suggestions / Tips:
This part might as well be called "How to beat your friends for fun or profit. I
do have some general guidelines on how to be more successful. This sport is a
game of chances, increase your chances and decrease theirs and you will walk
away victorious.
Play the bunker! There are a variety of bunkers and bunker types, but the basics
are always the same. Give little to shoot and you will get shot less. Imagine a
guy standing up 50 feet away. Without ever having played, you could probably get
him nine times out of ten. Now imagine him crouching. Well, it's a little harder
to hit, but you could pull it off. Now put a bunker half way over him. You have
1/4 as much area to shoot at than you did with him standing up. He's four times
harder to hit. The point is don't give your opponents a clean shot. Kneeling in
front of your bunker, lean out so that your marker and half of your face is
showing. You can still see, and you can still shoot. Nothing on your end has
been hindered. However, your opponent now has less than a square foot to shoot
at compared to about twelve when you were standing in the open. That's good. The
less he sees, the less he can hit. I recommend trying this around your couch or
wall or other object before you go. If you have a full length mirror and can see
your target area that's even better. Never go over the top of a bunker. It
leaves a lot to shoot at (most noticeably your hopper) and more importantly you
have more people shooting at you. (somewhere in the neighborhood of all of them)
This leads to a greater chance of being hit. Don't stay hanging out of the
bunker for too long. The more time they have to shoot at you, the more chances
they have of hitting you. Keep changing things up, don't keep coming out of the
same side over and over and don't keep the timing the same. If you keep forcing
them to change their attention and aim you will keep them from being able to get
a good shot on you. For example, if you are in a stand up type bunker, you have
about three different levels to shoot out of: low, medium, and high. Change it
up a bit and keep them guessing.
The closer you are, the easier it is to hit them. This is probably the number
one thing I see first timers doing wrong. No one wants to get hit, so everyone
stays in the back and makes lob shots at each other. Well, no guts, no glory.
The team that covers the most area wins most of the time. Get up into the middle
bunkers. Just remember the other team is as poor of a shot as you are. Also, use
the bunkers in front of you as a screen for when you move. Stay low and run
quickly keeping the larger bunkers between you and your opponent. This makes you
quite a bit harder to hit and many times you can get to a new bunker without
ever even being shot at. Once there, remember how to play the bunker better and
take them on one at a time. The other major advantage to this, if you are
significantly forward then the other team will spend a lot of time shooting at
you whether they have a shot or not. This allows your team more time to move and
get better positions. When the other team is deep within their bunkers, use that
time to move up. You should always be involved in a fire fight or you should be
moving. Otherwise you aren't affecting the game at all.
A few more quick tips. Don't get tunnel vision. Keep your focus over the entire
field. If you concentrate on just one person you will have no idea where anyone
else is. You could have a really easy shot to the other side of the field, or
could be giving one up. Also, the more different people you shoot at, the more
people are focused on you. By playing out the sides of the bunkers only one can
shoot at you at any given time, but if three people spend the entire game
staring at you your team has effectively just added two people to it's roster.
Next, angles are your friends. Pretend you have two flat bunkers in front of
each other. It's going to be hard to shoot the other person because you would
have to wait for them to come out all the while you can be shot by anyone on
that side of the field. Now if these bunkers were the same distance front and
back but on opposite sidelines, then you will be able to only expose yourself to
that bunker while at the same time giving yourself a larger target to shoot at.
No matter which bunker you are in, think left and right before you concentrate
on front and back.
Last and certainly not least, use team work. Keep in constant communication. Let
your team know where their guys are. Organize when you or a team mate is moving
and provide cover fire. If you all play individually you'll be sent to the dead
box one by one.
Q: Is paintball safe?
A:
Despite projectiles hitting you at over 190 miles per hour, paintball is
actually one of the safest activities on the planet. According to insurance and
independent studies paintball currently enjoys a .2 per 1000 participants injury
rate. Basically, if you played 10 times a year then once every 500 years you
would be hurt seriously enough to make a hospital visit. However, most of those
visits are for injuries unrelated to the actual marker (for example, sprained
ankles). In addition, this rate has been on a slow and steady decline since
paintball's conception mostly due to better safety equipment. As long as you
keep your mask on, play by the rules, and are careful outside of the field you
will virtually assure yourself an injury free experience. Heck, it's even safer
than bowling.
Q:
Does it hurt when you get shot? ![]()
A: The short answer is yes and no. It definitely is a different feeling and the first time it happens it will probably hurt a little. Part of that is the shock and part of that is the bruising. However most people quickly get used to it as the sting quickly wears away. Honestly enough, the more times you play the less each shot will hurt. The trick is to not fear the shot. The more it catches you by surprise and the more adrenaline you have in your system from the game the less the initial sting will hurt. Play with the goal in mind, not the punishment. The best example I can give to someone who has never played before is when you and your siblings or friends are messing around and hit each other. How many times has one of them given you a small bruise on the arm? That's pretty much the same pain, a few seconds of stinging then calmness once again.
Anyway, hope that helps. If you have any other questions feel free to ask on the forums, and be sure to have fun.